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作者: Hobby
出版社:中国青年出版社 2017年02月
简介:
《日本漫画大师讲座26——打造100%正装男神》是《日本漫画大师讲座》系列书之一,由日本Hobby JAPAN社编写,讲解西服人物服饰造型的绘画方法。全书共分3章,*章介绍西服的基础知识,包括西服的三种类型、具有代表性的风格、细节讲解等;第二章是基本的西服样式·动作集,收录了丰富的着装真人动作照片;第三章介绍各种各样的西服造型,收录各种常见西服和不同角色的服装造型。
简介:Summary: Publisher Summary 1 Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation. * Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM * Get up to speed with compression, vital for distribution of your games across the Internet * Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max Publisher Summary 2 Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation. * Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM * Get up to speed with compression, vital for distribution of your games across the Internet * Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

