简介
Summary:
Publisher Summary 1
Virtual Reality Telecommunication Systems (VRTS) will transmit human verbal and nonverbal communication messages, therefore human to network interface considerations are essential. The VRTS will attempt to capture the entire human body by a set of sensors at the transmitting end and will convey these feelings to the human body at the receiving end with actuators.
This book provides a broad overview of the current research in the area of creating future VRTS as well as presenting developments in closely-related areas. While many excellent articles have been written on specific applications of Virtual Reality in general, there is little at present that covers the scope of the entire telecommunications network. This book describes the role that VRTS will play in the telecommunications networks of the future. It offers not only a high-level overview of undergoing research, but also a detailed analysis of prototype implementations.
* The first comprehensive book that covers the full scope of VRTS in the context of telecommunications and offers a guide to employing Virtual Reality in telecommunications networks
* Offers an in-depth discussion of this hot topic
* Considers the emergence of both new network architectures and the trend toward convergence between the public switched telephone network and the Internet
* Features the shared knowledege and latest findings of top researchers from companies/universities such as NTT Cyber Space Labs (Japan), Lucent Technologies (USA) and QMW (GB)
Essential reading for experienced researchers and network planners, engineers and visualisation engineers, as well as advanced undergraduate/graduate students studying electronic engineering, communications technology and computer science.
目录
List of Contributors
Preface
Part 1 Introduction: Why Virtual Reality for Telecommunications Systems?
Overview of Computer-based Virtual Reality Eunjoo Lee and Algirdas Pak?!tas
Towards Person-to-Person Virtual Reality Telecommunication Systems Ryoichi Komiya
Part 2 Computer-Based Virtual Worlds
Virtual Clubs Telecommunication Systems David Boyer and Allen Ginsberg and Anjum Khan and Mauricio Cortes and Sylvia Wilbur and Graeme Balfour
Presence Awareness for Future Telecommunication Systems David Boyer and Allen Ginsberg and Venkat Goud and Mark Handel
Hyperspace Link Method for Virtual Reality Telecommunication Systems Kanji Kato and Kazunori Shimamura
Part 3 Virtual Learning Environments
Toward Agent-based Collaborative and Interactive Virtual Environments Lei Guo and Nicolas D. Georganas
Collaborative Virtual Environments for Industrial Training and E-commerce J. C. Oliveira and X. Shen and N.D. Georganas
Virtual Reality Application for Networked Dictionary H. Dujmic and N. Rozic and D. Begusic and J. Ursic and M. Vojnovic
Part 4 VRTS Definitions and Components
Definition of VRTS Ryoichi Komiya
A Prototype Terminal Proposal for Virtual Reality Telecommunication Systems Nor Azhar Mohd Arif and Mohd Nazri Ramliy and Ryoichi Komiya
Multimegavoxel Volumetric 3-D Display System for Distributed Collaboration Gregg E. Favalora and Deirdre M. Hall and Michael G. Giovinco and Joshua Napoli and Rick K. Dorval and Won S. Chun and Michael Richmond
Part 5 Motion Analysis and Transmission
Cyber Action: A Real-time Human Motion Instruction System using Life-sized Stereoscopic Avatars Masayuki Ihara and Yoshihiro Shimada and Satoshi Ishibashi
Distributed Gait Measurements Vladan Papic and Vlasta Zanchi and Ante Krstulovic
Realistic Telecommunications with Somatic Sensation Tsutomu Miyasato and Ryohei Nakatsu
Part 6 Cyberspaces in High-Speed Network Environments
High-speed Networks and Virtual Reality Telecommunication Systems Kanji Kato and Ryoichi Komiya and Kazunori Shimamura
Index
Preface
Part 1 Introduction: Why Virtual Reality for Telecommunications Systems?
Overview of Computer-based Virtual Reality Eunjoo Lee and Algirdas Pak?!tas
Towards Person-to-Person Virtual Reality Telecommunication Systems Ryoichi Komiya
Part 2 Computer-Based Virtual Worlds
Virtual Clubs Telecommunication Systems David Boyer and Allen Ginsberg and Anjum Khan and Mauricio Cortes and Sylvia Wilbur and Graeme Balfour
Presence Awareness for Future Telecommunication Systems David Boyer and Allen Ginsberg and Venkat Goud and Mark Handel
Hyperspace Link Method for Virtual Reality Telecommunication Systems Kanji Kato and Kazunori Shimamura
Part 3 Virtual Learning Environments
Toward Agent-based Collaborative and Interactive Virtual Environments Lei Guo and Nicolas D. Georganas
Collaborative Virtual Environments for Industrial Training and E-commerce J. C. Oliveira and X. Shen and N.D. Georganas
Virtual Reality Application for Networked Dictionary H. Dujmic and N. Rozic and D. Begusic and J. Ursic and M. Vojnovic
Part 4 VRTS Definitions and Components
Definition of VRTS Ryoichi Komiya
A Prototype Terminal Proposal for Virtual Reality Telecommunication Systems Nor Azhar Mohd Arif and Mohd Nazri Ramliy and Ryoichi Komiya
Multimegavoxel Volumetric 3-D Display System for Distributed Collaboration Gregg E. Favalora and Deirdre M. Hall and Michael G. Giovinco and Joshua Napoli and Rick K. Dorval and Won S. Chun and Michael Richmond
Part 5 Motion Analysis and Transmission
Cyber Action: A Real-time Human Motion Instruction System using Life-sized Stereoscopic Avatars Masayuki Ihara and Yoshihiro Shimada and Satoshi Ishibashi
Distributed Gait Measurements Vladan Papic and Vlasta Zanchi and Ante Krstulovic
Realistic Telecommunications with Somatic Sensation Tsutomu Miyasato and Ryohei Nakatsu
Part 6 Cyberspaces in High-Speed Network Environments
High-speed Networks and Virtual Reality Telecommunication Systems Kanji Kato and Ryoichi Komiya and Kazunori Shimamura
Index
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