简介
目录
*部分? Scratch快速入门
第1章 初识Scratch····················2
1.1? 什么是编程··············································· 2
1.2? Scratch简介·············································· 3
1.3? Scratch的下载和安装······························· 4
1.3.1 计算机操作基础········································4
1.3.2 Scratch的下载···········································6
1.3.3 Scratch的安装···········································7
1.3.4 Scratch的启动···········································8
1.4? Scratch的编程界面··································· 9
1.4.1 积木区·····························10
1.4.2 代码区·····························11
1.4.3 角色区·····························13
1.4.4 舞台区·····························13
1.4.5 背景区·····························13
1.4.6 标签栏·····························14
1.4.7 菜单栏·····························15
1.4.8 按钮·································17
1.5? 动手做一做··············································17
第2章 角色·······························20
2.1? 什么是角色·············································20
2.2? 角色列表·························21
2.3? 添加、删除和复制角色·························22
2.3.1 添加角色··························22
2.3.2 删除角色··························23
2.3.3 复制角色··························23
2.4? 状态信息························23
2.5? 造型······························· 24
2.6? 配音································27
第3章 让角色“活”起来································29
3.1? 移动································29
3.1.1 舞台的直角坐标系···································29
3.1.2 用于移动角色的积木·······························31
3.1.3 动手做一做··············································33
3.1.4 位置监视器··············································35
3.2? 旋转······························· 35
3.2.1 角色的方向··············································35
3.2.2 用于旋转角色的积木·······························36
3.2.3 方向监视器··············································37
3.2.4 动手做一做··············································38
3.3? 碰到边缘就反弹·····································38
3.4? 变换造型························39
3.4.1 动画片的原理··········································39
3.4.2 动手做一做··············································40
3.5? 综合实例:海底世界······························41
3.5.1 任务描述··························41
3.5.2 构思和设计··············································41
3.5.3 编程实现··························42
第4章 外观:看我变变变································45
4.1? “说”和“思考”··································45
4.1.1 “说”和“思考”积木···························45
4.1.2 动手做一做··············································46
4.2? 改变大小·························47
4.2.1 改变大小的积木······································47
4.2.2 动手做一做··············································48
4.3? 改变背景························50
4.3.1 改变背景的积木······································50
4.3.2 动手做一做··············································50
4.4? 改变外观特效·········································51
4.5? 角色的显示和隐藏·································52
4.6? 改变造型························53
4.6.1 切换造型··························53
4.6.2 编辑造型··························54
4.7? 改变图层························54
4.7.1 图层的概念··············································54
4.7.2 改变图层的积木······································55
4.8? 综合实例:看我变变变·························56
4.8.1 任务描述··························56
4.8.2 构思和设计··············································56
4.8.3 编程实现··························57
第5章 让程序变得更“聪明”·························59
5.1? 流程图····························59
5.2? 条件执行积木········································60
5.3? 循环控制积木·········································61
5.4? 克隆积木························62
5.5? 其他控制积木········································63
5.6? 综合实例:大鱼吃小鱼·························64
5.6.1 任务描述··························64
5.6.2 构思和设计··············································64
5.6.3 编程实现··························64
第6章 用事件驱动程序执行·····························68
6.1? 事件类积木·············································68
6.2? 动手做一做·············································71
第7章 添加美妙的声音····································73
7.1? 声音类积木··············································73
7.2? 添加配音·························73
7.3? 播放声音·························74
第8章 积木中的“侦察兵”·····························75
第9章 运算类积木····················82
第10章 变量和列表·········································86
第11章 画笔积木·····················94
第12章 自制积木···················100
第二部分 计算思维及项目实例
第13章 计算思维···················110
第14章 “打地鼠”游戏···································118
第15章 四则运算测验····································131
第16章 画彩虹系列·······································144
第17章 冒泡排序法·······································151
附录A 常用的计算机操作和名词···················156
附录B Scratch的所有积木····························163
参考文献···································180
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