简介
Summary:
Publisher Summary 1
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.
目录
Table Of Contents:
Computer and Video Game Design Issues 1(28)
Lee Uren
Evolutionary Algorithms in Modeling and Animation 29(34)
Anargyros Sarafopoulos
Bernard F. Buxton
Shooting Live Action for Combination with Computer Animation 63(34)
Mitch Mitchell
Elements of Digital Effects 97(26)
Steven Hubbard
Cubic Polynomial Curves and Surfaces 123(62)
Peter Comninos
Smooth Surface Representation over Irregular Meshes 185(28)
Jian J. Zhang
Rendering and Shading 213(28)
Ian Stephenson
Index 241
Computer and Video Game Design Issues 1(28)
Lee Uren
Evolutionary Algorithms in Modeling and Animation 29(34)
Anargyros Sarafopoulos
Bernard F. Buxton
Shooting Live Action for Combination with Computer Animation 63(34)
Mitch Mitchell
Elements of Digital Effects 97(26)
Steven Hubbard
Cubic Polynomial Curves and Surfaces 123(62)
Peter Comninos
Smooth Surface Representation over Irregular Meshes 185(28)
Jian J. Zhang
Rendering and Shading 213(28)
Ian Stephenson
Index 241
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