副标题:无

作   者:

分类号:

ISBN:9781852335649

微信扫一扫,移动浏览光盘

简介

Summary: Publisher Summary 1 Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.  

目录

Table Of Contents:

Computer and Video Game Design Issues 1(28)

Lee Uren

Evolutionary Algorithms in Modeling and Animation 29(34)

Anargyros Sarafopoulos

Bernard F. Buxton

Shooting Live Action for Combination with Computer Animation 63(34)

Mitch Mitchell

Elements of Digital Effects 97(26)

Steven Hubbard

Cubic Polynomial Curves and Surfaces 123(62)

Peter Comninos

Smooth Surface Representation over Irregular Meshes 185(28)

Jian J. Zhang

Rendering and Shading 213(28)

Ian Stephenson
Index 241

已确认勘误

次印刷

页码 勘误内容 提交人 修订印次

    • 名称
    • 类型
    • 大小

    光盘服务联系方式: 020-38250260    客服QQ:4006604884

    意见反馈

    14:15

    关闭

    云图客服:

    尊敬的用户,您好!您有任何提议或者建议都可以在此提出来,我们会谦虚地接受任何意见。

    或者您是想咨询:

    用户发送的提问,这种方式就需要有位在线客服来回答用户的问题,这种 就属于对话式的,问题是这种提问是否需要用户登录才能提问

    Video Player
    ×
    Audio Player
    ×
    pdf Player
    ×
    Current View

    看过该图书的还喜欢

    some pictures

    解忧杂货店

    东野圭吾 (作者), 李盈春 (译者)

    loading icon