简介
鈥淟ibrary 2.0: does everyone seem to know what this means except you? Or are you reasonably well informed but wondering what challenge to take on next? In this new work, Nancy Courtney has assembled some of the most forward looking thinkers in the library world to describe the next generation of online tools. Beginning with Steven J. Bell, each contributor introduces his or her favorite technology, outlines its use, and discusses its potential in today's library environment. Topical coverage includes blogs and wikis; social networking and tagging technologies; folksonomies; podcasting; gaming; digital storytelling; the ‘new’ catalog; [and] virtual reality libraries.鈥?-Cover
目录
Preface Steven J. Bell p. vii
1 Web 2.0 and Library 2.0: What Librarians Need to Know Elizabeth L. Black p. 1
2 Looking Toward Catalog 2.0 Michael Casey p. 15
3 The Wonderful World of Wikis: Applications for Libraries Chad F. Boeninger p. 25
4 Podcasting in Libraries Chris Kretz p. 35
5 Handheld Computers in Libraries Christopher Strauber p. 49
6 Mashups and Web Services Eric Schnell p. 63
7 Online Social Networking Brian S. Mathews p. 75
8 Folksonomies and User-Based Tagging Ellyssa Kroski p. 91
9 up, up, down, down, left, right, left, right, a , b ,select, start: Learning from Games and Gamers in Library 2.0 David Ward p. 105
10 Library 2.0 and Virtual Worlds = Innovation + Exploration Lori Bell and Tom Peters and Kitty Pope p. 119
11 Digital Storytelling, Libraries, and Community Karen Diaz and Anne M. Fields p. 129
Suggested Readings p. 141
Index p. 145
About the Editor and Contributors p. 149
1 Web 2.0 and Library 2.0: What Librarians Need to Know Elizabeth L. Black p. 1
2 Looking Toward Catalog 2.0 Michael Casey p. 15
3 The Wonderful World of Wikis: Applications for Libraries Chad F. Boeninger p. 25
4 Podcasting in Libraries Chris Kretz p. 35
5 Handheld Computers in Libraries Christopher Strauber p. 49
6 Mashups and Web Services Eric Schnell p. 63
7 Online Social Networking Brian S. Mathews p. 75
8 Folksonomies and User-Based Tagging Ellyssa Kroski p. 91
9 up, up, down, down, left, right, left, right, a , b ,select, start: Learning from Games and Gamers in Library 2.0 David Ward p. 105
10 Library 2.0 and Virtual Worlds = Innovation + Exploration Lori Bell and Tom Peters and Kitty Pope p. 119
11 Digital Storytelling, Libraries, and Community Karen Diaz and Anne M. Fields p. 129
Suggested Readings p. 141
Index p. 145
About the Editor and Contributors p. 149
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