Introduction to programming with C++

副标题:无

作   者:(美)Y.Daniel Liang著

分类号:

ISBN:9787111425052

微信扫一扫,移动浏览光盘

简介

    梁勇编著的《C++程序设计(英文版第3版)》是经典原版书库之一。本书的特色:1.更新了书中的实例和练习。以激发读者的编程兴趣。2.第4章介绍了string类型和简单输入/输出,可以使读者较早使用字符串和文件编写程序。3.第6章介绍函数,涵盖了所有与函数相关的问题。4.常见错误和陷阱部分可以帮助读者避免常见编程错误。5.扩充了算法技术方面的内容,采用新的实例阐释动态规划算法、分治策略、回溯法和贪婪算法,以设计高效算法。6.介绍了foreach循环、自动类型推断、Lambda表达式等C++11的新特性。

目录

Chapter 1 Introduction to Computers,
Programs, and C++
1.1 introduction
1.2 What is a Computer?
1.3 Programming Languages
1.4 Operating Systems
1.5 History of C++
1.6 A Simple C++ Program
1.7 C++ Program-Development cycle
1.8 Programming Style and Documentation
1.9 Programming Errors
Chapter 2 Elementary Programming
2.1 Introduction
2.2 Writing a Simple Program
2.3 Reading Input from the Keyboard
2.4 Identifiers
2.5 Variables
2.6 Assignment Statements and Assignment Expressions
2.7 Named Constants
2,8 Numeric Data Types and Operations
2.9 Evaluating Expressions and Operator Precedence
2.10 Case Study: Displaying the Current Time
2,11 Augmented Assignment Operators
2.12 Increment and Decrement Operators
2.13 Numeric Type Conversions
2.14 Software Development Process
2.15 Case Study: Counting Monetary Units
2.16 Common Errors
Chapter 3 Selections
3,1 Introduction
3.2 The boo] Data Type
3.3 if Statements
3,4 Two-Way if-else Statements
3,5 Nested if and Multi-Way if-else Statements
3.6 Common Errors and Pitfalls
3.7 Case Study: Computing Body Mass Index
3.8 Case Study: Computing Taxes
3.9 Generating Random Numbers
3.10 Logical Operators
3.11 Case Study: Determining Leap Year
3.12 Case Study: Lottery
3.13 switch Statements
3.14 Conditional Expressions
3.15 Operator Precedence and Associativity
3.16 Debugging
Chapter 4 Mathematical Functions,
Characters, and Strings
4.1 Introduction
4.2 Mathematical Functions
4.3 Character Data Type and Operations
4.4 Case Study: Generating Random Characters
4.5 Case Study: Guessing Birthdays
4.6 Character Functions
4.7 Case Study: Converting a Hexadecimal Digit to a Decimal Value
4.8 The string Type
4.9 Case Study: Revising the Lottery Program Using Strings
4.10 Formatting Console Output
4.11 Simple File Input and Output
Chapter 5 Loops
5.1 Introduction
5.2 The while Loop
5.3 The do-while Loop
5.4 The for Loop
5.5 Which Loop to Use?
5.6 Nested Loops
5.7 Minimizing Numeric Errors
5.8 Case Studies
5.9 Keywords break and continue
5.10 Case Study: Checking Palindromes
5.11 Case Study: Displaying Prime Numbers
Chapter 6 Functions
6.1 Introduction
6.2 Defining a Function
6.3 Calling a Function
6.4 void Functions
6.5 Passing Arguments by Value
6.6 Modularizing Code
6.7 Overloading Functions
6.8 Function Prototypes
6.9 Default Arguments
6.10 Inline Functions
6.11 Local, Global, and Static Local Variables
6.12 Passing Arguments by Reference
6.13 Constant Reference Parameters
6.14 Case Study: Converting Hexadecimals to Decimals
6.15 Function Abstraction and Stepwise Refinement
Chapter 7 Single-Dimensional Arrays and C-Strings
7.1 Introduction
7.2 Array Basics
7.3 Problem: Lotto Numbers.
7.4 Problem: Deck of Cards
7.5 Passing Arrays to Functions
7.6 Preventing Changes of Array Arguments in Functions
7.7 Returning Arrays from Functions
7.8 Problem: Counting the Occurrences of Each Letter
7.9 Searching Arrays
7.10 Sorting Arrays
7.11 C-Strings
Chapter 8 Multidimensional Arrays
8.1 Introduction
8.2 Declaring Two-Dimensional Arrays
8.3 Processing Two-Dimensional Arrays
8.4 Passing Two-Dimensional Arrays to Functions
8.5 Problem: Grading a Multiple-Choice Test
8.6 Problem: Finding a Closest Pair
8.7 Problem: Sudoku
8.8 Multidimensional Arrays
Chapter 9 Objects and Classes
9.1 Introduction
9.2 Defining Classes for Objects
9.3 Example: Defining Classes and Creating Objects
9.4 Constructors
9.5 Constructing and Using Objects
9.6 Separating Class Definition from Implementation
9.1 Preventing Multiple Inclusions
9.8 Inline Functions in Classes
9.9 Data Field Encapsulation
9.10 The Scope of Variables
9.11 Class Abstraction and Encapsulation
Chapter 10 Object-Oriented Thinking
10.1 Introduction
10.2 The string Class
10.3 Passing Objects to Functions
10.4 Array of Objects
10.5 Instance and Static Members
10.6 Constant Member Functions
I0.7 Thinking in Objects
10.8 Object Composition
10.9 Case Study: The StackOfIntegers Class
10.10 Class Design Guidelines
Chapter H Pointers and Dynamic
Memory Management
11.1 Introduction
11.2 Pointer Basics
11.3 Defining Synonymous Types Using the typedef Keyword
11.4 Using const with Pointers
11.5 Arrays and Pointers
11.6 Passing Pointer Arguments in a Function Call
11.7 Returning a Pointer from Functions
11.8 Useful Array Functions
11.9 Dynamic Persistent Memory Allocation
1.10 Creating and Accessing Dynamic Objects
1.11 The this Pointer
1.12 Destructors
1.13 Case Study: The Course Class
1.14 Copy Constructors
1.15 Customizing Copy Constructors
Chapter 12 Templates, Vectors, and Stacks
12.1 Introduction
12.2 Templates Basics
12.3 Example: A Generic Sort
12.4 Class Templates
12.5 Improving the Stack Class
12.6 The C++ vector Class
12.7 Replacing Arrays Using the vector Class
12.8 Case Study: Evaluating Expressions
Chapter 13 File Input and Output
13.1 Introduction
13.2 Text I/O
13.3 Formatting Output
13.4 Functions: getline, get, and put
13.5 fstream and File Open Modes
13.6 Testing Stream States
13.7 Binary IIO
13.8 Random Access File 13.9 Updating Files
Chapter 14 Operator Overloading
14.1 Introduction
14.2 The Rational Class
14.3 Operator Functions
14.4 Overloading the Subscript Operator []
14.5 Overloading Augmented Assignment Operators
14.6 Overloading the Unary Operators
14.7 Overloading the ++ and -- Operators
14.8 friend Functions and friend Classes
14.9 Overloading the << and >> Operators
14.10 Automatic Type Conversions
14.11 Defining Nonmember Functions for Overloading Operators
14.12 The Rational Class with Overloaded Function Operators
14.13 Overloading the = Operators
Chapter 15 Inheritance and Polymorphism
15.1 Introduction
15.2 Base Classes and Derived Classes
15.3 Generic Programming
15.4 Constructors and Destructors
15.5 Redefining Functions
15.6 Polymorphism
15.7 Virtual Functions and Dynamic Binding
15.8 The protected Keyword
15.9 Abstract Classes and Pure Virtual Functions
15.10 Casting: stati ccast versus dynami c_cast
Chapter 16 Exception Handling
16.1 Introduction
16.2 Exception-Handling Overview
16.3 Exception-Handling Advantages
16.4 Exception Classes
16.5 Custom Exception Classes
16.6 Multiple Catches
16.7 Exception Propagation
16.8 Rethrowing Exceptions
16.9 Exception Specification
16.10 When'to Use Exceptions
Chapter 17 Recursion.
17.1 Introduction
17.2 Example: Factorials
17.3 Case Study: Fibonacci Numbers
17.4 Problem Solving Using Recursion
17.5 Recursive Helper Functions
17.6 Towers of Hanoi
17.7 Eight Queens
17.8 Recursion versus Iteration
17.9 Tail Recursion
The following bonus chapters are on the book's Companion Website at
www.pearsonhighered.com/liang.
Chapter 18 Devdoping Efficient Algorithms
Chapter 19 Sorting
Chapter 20 Linked Lists, Queues, and Priority Queues
Chapter 21 Binary Search Trees
Chapter 22 STL Containers
Chapter 23 STL Algorithms
Chapter 24 Graphs and Applications
Chapter 25 Weighted Graphs and Applications
Chapter 26 AVL Trees and Splay Trees
APPENDIXES
Appendix A C++ Keywords
Appendix B The ASCII Character Set
Appendix C Operator Precedence Chart
Appendix D Number Systems
Appendix E Bitwise Operations
INDEX
CREDIT
显示全部信息

已确认勘误

次印刷

页码 勘误内容 提交人 修订印次

Introduction to programming with C++
    • 名称
    • 类型
    • 大小

    光盘服务联系方式: 020-38250260    客服QQ:4006604884

    意见反馈

    14:15

    关闭

    云图客服:

    尊敬的用户,您好!您有任何提议或者建议都可以在此提出来,我们会谦虚地接受任何意见。

    或者您是想咨询:

    用户发送的提问,这种方式就需要有位在线客服来回答用户的问题,这种 就属于对话式的,问题是这种提问是否需要用户登录才能提问

    Video Player
    ×
    Audio Player
    ×
    pdf Player
    ×
    Current View

    看过该图书的还喜欢

    some pictures

    解忧杂货店

    东野圭吾 (作者), 李盈春 (译者)

    loading icon