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ISBN:9780240521268

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简介

Summary: Publisher Summary 1 3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to recreate natural effects using Autodesk庐 3ds Max庐. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one! --"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard." Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA. --Draper is award-winning Max luminary, was nominated this year for an Autodesk Max Master Award 2007 (at SIGGRAPH). --Official Autodesk Max Techniques book: co-published with Autodesk Media and Entertainment. --Packed with 4-color illustrations that direct and inspire the reader - the book has received rave reviews both online and in industry magazines; it's also recommended reading for several CG university courses. --3 books in one - all previous editions are now available to the purchaser of this edition, with the new companion web site that offers all tutorials from the two previous editions, plus 6 hours of video tutorials.  

目录

Dedication
Copyright
Companion Website 鈥?Contents
Foreword
Acknowledgments
About the author
None:聽:聽Part I Fire
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1 Token Chapter 1.聽Ball of fire Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 2.聽Sun surface 鈥?extreme UV solar imagery Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 3.聽Angle grinder Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 4.聽Afterburner Introduction
Analysis of effect
Walkthrough
Taking it further
None:聽:聽Part II Water
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1 Token Chapter 5.聽Ice aggregation Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 6.聽Icicles Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 7.聽Condensation Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 8.聽Soap bubbles Introduction
Analysis of effect
Walkthrough
Taking it further
None:聽:聽Part III Earth
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1 Token Chapter 9.聽Mountain weathering Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 10.聽Atoll Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 11.聽Snow drifts Introduction
Walkthrough
Taking it further
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1 Token Chapter 12.聽Mars Introduction
Analysis of effect
Walkthrough
Taking it further
None:聽:聽Part IV Air
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1 Token Chapter 13.聽Bubble stream Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 14.聽Large bubbles Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 15.聽Galaxy Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Chapter 16.聽Ray of dusty light Introduction
Analysis of effect
Walkthrough
Taking it further
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1 Token Appendices
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1 Token The next step and further reading
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1 Token Plugin solutions Afterburn 鈥?www.afterworks.com
Krakatoa 鈥?www.franticfilms.com
Aura 鈥?www.chaosgroup.com
Flowline 鈥?www.flowlines.info
Real Flow/Real Wave 鈥?www.nextlimit.com
Glu3D 鈥?www.3daliens.com
Dreamscape 鈥?www.afterworks.com

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